For The Amazing Mammoth Hunt there were a host of key changes that make it, to me, the best of the three ‘Hunt’ games.
Firstly, we went to a huge, gorgeous 3-fold board to properly display the globe and we moved to a maximum of 6 players.
I introduced Mammoth money which allowed players to buy clues from a clue sheet that would help narrow down where countries were located. By different amounts of Mammoth money to players at the start of the game, you can balance it when playing with people of varying geographic knowledge- great when playing with kids, or if the adults are (ahem) clueless!
The ability to steal tokens now became a challenge, allowing the potential victim a chance to avoid the loss. That became even more important with the addition of a Mammoth token which was worth 3 big points at the end of the game.
There were a raft of other small refinements that allowed the game to play even more smoothly. There’s even a fun constructible dice tower to stop dice scattering across the table!
Bek’s graphic work was again fantastic, but we also both feel that her idea of using native animals as the icons of each country worked incredibly well. Kids especially grasp the idea of the panda representing China, the kangaroo for Australia or the tiger for India. Even if their geography was tenuous, these animals helped them build a framework for learning about the world.
I’ve played the game with a range of adults and kids and it’s fabulous seeing them realise that they should keep the tokens they’ve won face down to protect the higher point ones, or glomming to the idea of watching someone else reveal the wrong country and then trying to land on it to claim it. One of my favourite sessions was with a group of at-risk secondary kids- it turned out their teacher’s speciality was geography, and he’d never seen them so excited about the subject!
There’s more on The Amazing Mammoth Hunt at IQ Ideas.