Boardgame Portfolio

Mar 082013
 

Being in a somewhat niche market like boardgames can lead to interesting phonecalls! A recent one was from the Reserve Bank who had an existing boardgame called "Skint To Mint". It's aimed at raising financial literacy and teaching people about the difference between types of investments, including Savings, Stocks and Property.

Skint To Mint Box

Working closely with the Young Enterprise Trust, the Reserve Bank has seen Skint To Mint being used successfully in a variety of areas, but there was a growing need to be able to play the game in a single classroom session, and it was currently playing closer to 90 minutes and over.

Our task was to use our extensive boardgame experience to come up with a set of Quickplay rules that would get students into the game as rapidly as possible and have them easily learning how to play and develop strategies for winning. The play experience needed to be as streamlined and enjoyable as possible so the players to internalise the basic rules, have some success, and come out hungry to play the advanced version!

We also tackled the sticky points that the Trust and the Bank had seen in their playtesting: players forgetting to do some End Of Year activities after everyone has had a turn, a few ambiguities around rules, and some confusion over the portfolios they each keep.

We developed a rules booklet that had one page devoted to setup. With clear visuals and an overhaul of the setup procedure, it's a simple and quick process.

Skint To Mint - The Quick Play Rules

Skint To Mint - The Quick Play Rules

The next single page that encompassed all the rules for the game so it was easy to pass around and refer to: no page flipping to find what you're after!

A third page dealt with the end game and winning conditions, and a final page gave play examples as a further way of making sure the rules were as clear as possible.

We also added a first player token which holds a summary of that player's duties for completing the End Of Year tasks, and general player aid summaries for everyone.

Finally, the Portfolio sheet was given a complete redesign to make it more accessible and intuitive.

In feedback from further playtesting, it certainly appears that the game is playing more smoothly and players are racing through a successful game in a class period. Hurrah!

You can find out more about Skint To Mint at: http://www.rbnz.govt.nz/skinttomint/

Dec 102012
 

GAME DRIVE: Race your fellow conservationists from Camp to each of the wildlife reserves. In those reserves, complete Game Drives with Animal Photo and Tracker cards, and use Rangers to protect the Big Five. Along the way, look out for flash floods and elephant charges, and be warned - there are Poachers out there!

It’s just like being there - but without the mosquitos!

Game Drive creators Mark Jennings and Andrea Crompton first thought of the idea for a conservation game while sitting in the back of a safari truck in the Makalali Reserve, South Africa, in 2008, where they were working as volunteers. They came to us with partially designed game in 2011 that needed some TLC and rules-polish to bring it to life. Continue reading »

Aug 252011
 

Happy Sheep box

Happy Sheep's a fast, fun game of memory, deduction and bluffing. It's a fabulous family game, but it's also got enough calculation and deception to make it a great light filler for serious gamers.

The lovely thing about it is that is seems very simple: lay out the lovely wooden tiles in a grid, start peeking at them and moving them around, and yell "Happy Sheep" when you think you know where four tiles in a group that are all black or all white.

Except it's astonishing how you can be wrong and there's lots of laughter and good-natured ribbing! It's a deadly game to play with kids: somehow the little munchkins seem to cope with the memory side so well. But that's when you start bluffing and putting tiles into a group as if you're trying to create 4 similar ones, but really you're trying to get them to jump the gun and get it wrong!

So as I said, lovely game, simple to learn but hard to master, surprising amount of strategy, and it plays so quickly that you tend to have quite a few games in a row.

For 2-4 players and aimed at 6 to adult, it also comes with rules for a very basic game for 3 and ups.

Feb 222011
 

You're poised on the emerald pitch at Eden Park for the Final of Rugby World Cup 2011. It’s the dying moments of the game. The score is deadlocked and the crowd is screaming. The ball is passed out to the back line: the outcome hinges on what you do next!

Five Men Standing is the official game of Rugby World Cup 2011. It's for both lovers of the glorious Game, and those who have never held a Rugby ball in their hands. Fast paced, competitive, and with no sissy turn taking, this is a game of frantic action and fun!

Each player controls a set of 5 Rugby players, drawn from 2 of the world’s top-ranked teams competing in RuWC 2011. How you manipulate, position, and toss these players will determine the ultimate victor.

The Five Men Standing game comes complete with two Country Team packs, rules, scoring tokens, a combo ranking chart, a draw sheet and felt bag.

Country Team Packs can also be purchased separately. Each comes with:
* 5 figures
* 1 double-side figure holder card
* 1 sticker sheet
* 1 draw flyer

You can find out more at the official Five Men Standing website, or ask questions at the Five Men Standing forum.

Jul 202010
 

Snacks And Bladders box

Snacks and Bladders is a wonderful exploration of the human body and the food we eat to fuel it. Correctly identify body parts and make wise food choices to stay ahead of your opponents as you travel through the digestive system. An entertaining way to learn about this fascinating subject.

This one has all the stuff in it that kids love- poos, wees and vomit! Seriously, it's a fabulous romp through digestion and food, and another great collaboration with Romina Marinkovich of Moa Hunt fame.Snacks And Bladders boardWe were involved in the early play-testing and made various suggestions which I think really helped in terms of game flow. Originally it was a single board before I suggested that two boards would really allow Bek and Romina's fantastic illustration of the digestive system room to breathe (ahem). The body board ended up as 3 jigsaw pieces in lovely thick card, and the track is a separate board. The production values on this one really shine!

Aside from the board, Bek added lots of other beautiful graphic touches- the playing pieces as kitchen utensils are delightful.

I'd also worked hard to keep the heart of the game while reigning in some of the more complex original rules. Often good game design is about distilling something to its essence, and making it work logically- this is known as 'removing chrome'. I was especially pleased with the final implementation of the food cards- the game-play mechanic reflects what sort of food you should have and in what quantities.

All that effort lead to a co-designer credit, which I'm quite excited about!

If you've got any questions about the game drop us a line or leave a comment below- we love feedback!

Jul 202010
 

Grow four in a row but don't topple on your go!

What do you get when you cross Connect-4 with Jenga? A game that everyone wants to play again immediately after they've finished their first game!

A delightfully tactile, action-packed game that builds to a nail-biting conclusion as players take turns adding to an ever growing tree - that becomes more unstable with every move!

Bek tackled the photography both for the cover and the rules, adding a bit of Photoshop magic to bring the tree to life.

Her bright, bubbly design reflects how much fun the game is to play. I was with Andrew at the Nuremburg Toy Fair when it was launched. People would walk by and we'd offer them a piece to stick on the tree to try it. We'd made sure, however, that it was very close to toppling, so sure enough it would crash and scatter everywhere.

They'd look shocked and mortified until we told them that was part of the game- it made for a very easy sell!

Jul 202010
 

Frogmail boxIt’s a race to post the most and discover New Zealand along the way!

Frogmail keeps hands and minds on the hop...

*     Choose a native frog stamp
*     Find towns and landmarks on a NZ map
*     Affix stamps to postcards and post them in the box
*     Look through a magic eyeglass and decipher number codes
*     Challenge players to ‘Sink or Swim’
*     Discover NZ’s native frogs and read fun poems about the frogs’ travels

And the mailbox can double as a bedroom door accessory for real mail!
There’s so much to do… so get hopping!!

Some very interesting challenges to sort out in this one! The game box had to function as a mailbox- that's a real slot in the front with a magnetic clasp to hold the front panel closed, and the box is quite sturdy and thick to allow it to stand upright easily. There are reusable stickers for the postcards, and a magic eye that you can look through to see concealed answers on each postcard.

Bek came up with the idea of enhancing the original posting game by theming it around frogs, and thus the title came about. She found a local expert to ensure that the four native frogs are accurately illustrated and described.

With a few games under my belt, I'm feeling fairly confident that I've got an instructional style for rule books that presents information in a clear, logical and concise manner. Rule writing, much like writing software manuals, is a deep black art of knowing what to say when, and how!

Jul 202010
 

Terrific Tuatara Trail box

Ready to take the ultimate journey of discovery?

Travel through time and rediscover New Zealand’s rich historical past.  Answer questions as you go, and earn points by collecting worms, wetas, millipedes and beetles. The player with the largest collection of delicious tuatara treats at the end of the journey wins the game!

The Terrific Tuatara Trail game boardMore gorgeous illustration by Bek sets this in the "Moa Hunt" family, but it expands on geography to add general and historical knowledge.

We had a fair amount of input in terms of refining the game-play, and Bek worked hard to create a game board that would support the broader range of interaction. I'm quite proud of the way you collect and build your tuataras; it was an idea I fought for and it's been very popular with kids.

Jul 202010
 

Cognition boxNo matter what your thinking style, Cognition is a game that is guaranteed to test your mental stamina and tickle your funny bone in equal measure!  Designed by talented (and slightly twisted) Kiwi brothers David & Andrew Akers, Cognition is the perfect game to bring out after Christmas lunch when you have run out of things to say to your family!

Bek's job here was to take a great but definitely home-brewed game to a professional print stage, and she's done that with a clean, consistent style throughout. My part was to convert the questions and answers from 800 cards laid up in Corel for printing out on a home printer back-to-front to the format that a serious print-shop needs- and believe me, that's a fair bit different! But with a bit of data-massaging with Director and then pulling the results into InDesign and using its dynamic data feature, we got it sorted.

Jul 162010
 

Trilith

Trilith is a 3D connection game for two players, played on a square 9x9 grid board, with simple rules, complex strategy and cut-throat outcomes! A gladiator type competition between two opponents that will force you to outwit, outbuild and outmaster the competition in order to claim victory. If you enjoy complex tactical play and the satisfaction of developing a winning game-plan based purely on strategic thinking rather than chance, Trilith is the game for you.

Trilith rules

Trilith rules

Working with supplied photographs, the box was more of a design than illustration job for Bek. With support from Tracy and Karl in the Melbourne office, we came up with a clean, distinctive look that flowed through the entire package. We worked hard to make the instructions clear and concise and without ambiguity, supported by lovely clean diagrams of play that we created.

The liner featured a disposable piece that held the playing pieces in place, reflecting the 'T' icon and the warring black and white sides. Our aim was to increase the "oooh!" factor as the game is opened, while creating functional packaging that would ship without component slippage and still be easy to pack away after a game. Pulling the shrink-wrap off the first production run, I reckon we succeeded!

You can read more about Trilith at IQ Ideas.

Jul 152010
 

Monkey Mayhem

It's night time at the zoo. All the visitors have come and gone, and the zookeepers have headed home. Amongst the packing crates scattered around their enclosure, the monkeys gather for their regular competition!

Each Sunday night, the monkeys race to push the crates together to build a tall tower. Choose your monkey and by matching food tokens to the colors on the packing crates, climb to the top first. Watch out for the other monkeys who may try and scare you away or block your moves. Make the most of each monkey’s special abilities to help you climb higher. The first one to clamber high enough to leap into a nearby tree, spends a night on the town!

Monkey Mayhem is a classic Euro game from Frederic Moyerson of Saboteur and Nuns On The Run fame.

The game as originally devised was a competition between dock workers to stack crates and climb to the top. That seemed far too dry, so we came up with the Monkey Mayhem theme. Bek's illustrations and graphics really shine here, and we made sure to match the special powers to the appropriate monkey or ape: the Patas Monkey is the speedster, the Chimpanzee is manipulative, the Spider Monkey is a smarty, and the Gorilla is mighty!

Monkey Mayhem board layoutFor my part, I'm really proud of the quality of the components and the clarity of the rulebook. The example diagrams are clear and concise, and each player gets a player aid that makes it quick to get started. The card for the tree and board is nice and thick. The box liner works very well to contain and protect the parts.

Jul 152010
 

Moa Hunt: Off The Beaten TrackBuilding on the achievements of The Amazing Moa Hunt, this is the first expansion pack. You need the original game to play, but this adds a new set of intriguing (if less well-known) Kiwi places.

We rolled some of the Amazing Mammoth Hunt improvements - the clue sheet and rules tweaks - into Off The Beaten Track, and added a short game track for those players who have limited time.

I love Bek's mother & baby Moa image as representing the first offspring from the original game!

You can buy Off The Beaten Track in stores or from IQ Ideas.

Jul 152010
 

The Amazing Mammoth Hunt

Riding on the success of The Amazing Moa Hunt and The Great Goanna Hunt, we turned our attention to world geography.

For The Amazing Mammoth Hunt there were a host of key changes that make it, to me, the best of the three 'Hunt' games.

Firstly, we went to a huge, gorgeous 3-fold board to properly display the globe and we moved to a maximum of 6 players.

Amazing Mammoth Hunt boardFor the first time I really got to sink my teeth into the original rules and add some elements that increase both the excitement and the playability of the game.

I introduced Mammoth money which allowed players to buy clues from a clue sheet that would help narrow down where countries were located. By different amounts of Mammoth money to players at the start of the game, you can balance it when playing with people of varying geographic knowledge- great when playing with kids, or if the adults are (ahem) clueless!

The ability to steal tokens now became a challenge, allowing the potential victim a chance to avoid the loss. That became even more important with the addition of a Mammoth token which was worth 3 big points at the end of the game.

There were a raft of other small refinements that allowed the game to play even more smoothly. There's even a fun constructible dice tower to stop dice scattering across the table!

Bek's graphic work was again fantastic, but we also both feel that her idea of using native animals as the icons of each country worked incredibly well. Kids especially grasp the idea of the panda representing China, the kangaroo for Australia or the tiger for India. Even if their geography was tenuous, these animals helped them build a framework for learning about the world.

I've played the game with a range of adults and kids and it's fabulous seeing them realise that they should keep the tokens they've won face down to protect the higher point ones, or glomming to the idea of watching someone else reveal the wrong country and then trying to land on it to claim it. One of my favourite sessions was with a group of at-risk secondary kids- it turned out their teacher's speciality was geography, and he'd never seen them so excited about the subject!

Amazing Mammoth Hunt awards

There's more on The Amazing Mammoth Hunt at IQ Ideas.

Jul 152010
 

The Amazing Moa HuntThis is the game that started our involvement with boardgames (although Minty had certainly played enough of them in his time!)

Romina Marinkovich had created a pencil-sketched geography game to help home-school her kids. She asked Bek if she'd bring the graphics up to the point where it might attract a publisher, and with a bit of polish it did: IQ Ideas took it on. They figured that Bek had got it this far, so she might as well finish all the elements, and I think she did a gorgeous job.

The final result was The Amazing Moa Hunt, which has been a New Zealand best-seller. There's now an expansion called Off The Beaten Track, which features some of the lesser know New Zealand locations, as well as The Great Goanna Hunt (Australian geography) and The Amazing Mammoth Hunt (world geography).

The Amazing Moa Hunt boardYou can find Moa Hunt at Whitcoulls, Paper Plus and many other stores, as well as online at IQ Ideas.

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